Saturday, July 11, 2015

The Anxiety Shut-In Hour: Friendship is hard

Making friends as an adult is really difficult.

Let me rephrase. Making friends is really difficult. I don't know how people did it as children. In 1988 my mum told me that Amy was my friend but she wasn't in my kindy class - she was in the other kindy class. I was KW and she was K some other letter.

I remember speaking to her once before she had to go back to her class but then I didn't really know where her classroom was.

I spent my lunchtime with Sarah who nobody liked. I didn't like her either, because I was incapable of forming my own opinions about anything and wouldn't be able to do so for another twenty years but we hid under some of the bushes because it was a more pleasant way to spend time than anywhere we could be seen and the other kids would make a big deal about running away from us.

In 1992 Ramona was my best friend and we were, actually, friends. She beat me at monopoly every time and we had our own pretend radio station we'd announce from the trampoline. But somehow at school she and the other kids would talk about stuff that they had done outside of school that I was never invited to or involved in. Parties with boys. Who was dating who. It was like she had this whole other social world that I wasn't a part of.

I've never had the sort of self esteem problems that made me think people (in general, or specific) hated me. I never had enough self for that, I suppose. I had friends. But I always felt that everyone else were much better friends with each other than they were with me.

We'd start off on the same footing. In 1996 I sat with a group of other girls in English and by the end of the year they were best friends and I had never invited any of them to my house.

I'm exaggerating of course. In 1997 I had three people who I called my "best friend". One at school, one interstate and one in another country. I wrote a lot of letters.

But I didn't feel like I really "got it".

In 2000 I joined the coolsig forum and I met a lot of cool(sig) people. I had some pretty great electric friendships. They seemed easier to navigate somehow. You talked to people when they were online. You replied to their forum posts. If the last thing in the chat was something the other person said that means it's your turn to speak. Easy. This forum won't be important later.

In 2001 I would probably have called Vanessa my best friend. If I had to name one person who I was the closest friends with. She threw a party for her birthday and she was very sincere in her apology that she couldn't invite me because it was at a Theatre Restaurant and she really could only have 10 people there.

It hurt a lot but not because I thought I should rate somewhere in her top 10 people because, obviously she liked other people more than she liked me and even if she did like me better all her other friends went to school with her (I was out of school, by that time) and were all better friends with each other so it made a lot of sense. But I felt emblematic somehow of my friendships. I liked people and they liked me, I thought. But the whole "being friends" thing was weird and elusive.

Somehow I managed though and in 2002 and the following I met several people who I am confident that I am friends with to this day and I married one of them so I am pretty sure he thinks I am okay.

Actually I think I was always okay at the romantic relationship thing. I mean, I was terrible at it in a teenage too-intense and whoops I am actually mad in a not-always-fun way but I felt like I knew what I was doing even when I was breaking hearts or breaking up.

With friends I never really knew how to start. Or how to continue. Or how to anything. And like I said I still pretty much fumbled along but I was always very sure that this was an area where other people probably knew what they were doing and didn't just stumble upon a few amazing people on second floor and stay friends forever.

And as I got older I realised that nobody really knows what they are doing and we're all just making it up as we go along -
I mentioned this to my godteens recently. I told them that being a teenager is weird and confusing and scary and that being an adult basically feels exactly the same except that one the one hand there is nobody to tell you what to do, which is awesome. But on the other hand there is nobody to tell you what to do, which is terrifying.
"You mean everyone is pretending to be an adult because that's what they think adults do but nobody is actually an adult because everyone feels that way? That's really stupid."
Yes. Yes, it is.
- and probably there are some people who've got the whole friend thing down. And it's not like competence is evenly distributed or, as an ex-coworker of mine seemed to claim, that incompetence in one area is just proof that you're really really awesome at something else. But I can fold fitted sheets, okay?

Anyway I moved cities in 2012 and even though, by luck and coincidence I had a fair number of amazing friends in Melbourne I didn't really know anyone in Sydney.

But I went to some meetup events and met and became friends with some people pretty quickly. Which made me think... maybe this isn't an area that I suck at. Maybe I am actually okay at this. Maybe it wasn't just luck and coincidence and Twitter that gave me Catherine and Morgan and Stefan and Lap and too many other people to mention HI I love you. (and Suresh, obviously)

And then I started some acting classes and in the first class I would be all like "Hi, I'm Elise I make websites tell me some interesting things about you" or whatever and in the second class people would be like "Oh Elise hello I want to sit next to you!" but then by the end of the 12 week term other people would be talking about things they did with each other on the weekend and giving each other lifts home and walking to and from the station together and it was like... how.

But one day as I was walking home, it hit me.

I don't become friends with those people because I don't want to. I like them just fine but they like, I don't know, text each other or something. There is effort and stuff involved in being friends with people and I just... I don't want to do that. I have enough trouble keeping in touch with the people I already know I like.

I thought about how much time and effort I would need to spend in order to remember these things about these people and ask up about them in the future and I would need to think about them (when they weren't even there) and then tell them I was thinking about them and keep up some kind of dialogue of texting or phonecalls or facebook messages in order to build up a friendship. I thought about all of that and I thought "nope. I'll just stick with being the friendly acquaintance, actually. You go be buddies with each other and I'll go home."

And I assume that for a lot of people that sort of thing is automatic. You probably don't need to remind yourself to think about other people when they aren't there. You just do it. Or you see them regularly and that prompts you. Or whatever.

But honestly when Suresh is away I could pretty easily go a week without hanging out with anyone socially. Then I start to get... weird. But I don't really... miss people when I don't see them.

But anyway. ANYWAY. That revelation I had about how other people probably think about each other and text and stuff and that's how they become and stay friends made me realise that even though I really didn't want to do that with most of the people I was meeting in my acting classes it was probably something I could do with the people that I actually already know I like.

And as I mentioned earlier this year I've been using HabitRPG as a sort of reminder checklist and todo-list and I've put tasks on about texing or IMing or otherwise contacting some people that are important to me. Just because they're important to me.

And I joked to my mother, when I was talking to her recently about this sort of thing, that I was ticking off my "call mum" task and she said "isn't it sad that we have to remind ourselves to talk to each other?" and I thought. No. I don't think it's sad. Probably other people just think of their mothers or their daughters or their sisters or their friends and then just call them. But I don't. I have very low social requirements and I don't think of other people mostly unless they're something specific going on. (I'm so great at crisis management. And I can fold fitted sheets.)

But even though I don't do that automatically... I can learn to do it manually. So I try and text Catherine every day even if it is just to say hello. And other people I feel like it's appropriate to talk to them every second day or a couple of times a week or once a week. It's just about finding the rhythm that works and feels right for the friendship. And sometimes I sit at my desk and I think "Text Morgan? I don't have anything interesting to say to them" but then an hour later I'll see a cute dog or think of something funny and I'll send a snapchat or whatever. And I guess I'm trying to have some kind of open dialogue with other people. Because deep down I do really love people and I care about their lives and having some kind of regular communication with them is great. And it's a good barometer of my state of mind because when I start to withdraw from people and not want to talk to them or see them I can prepare myself for whatever storm is approaching.

On the latest episode of The Anxiety Shut-In Hour Anna and Erin talked a bit about friendship. And how it's hard. How it's hard to make new friends as an adult. And I thought "ugh it's hard to make new friends as a kid making friends is terrible and I am terrible at everything" but then I realised, actually. I might not be terrible at friendship anymore. Maybe I was never terrible at it. I still don't feel like I know what I am doing and folding fitted sheets is way easier and more straightforward. But I feel like this is a thing that I can actually do. And I don't know if I do it the same as other people and I don't know if it takes this much actual work for other people (and maybe it doesn't feel like work because it's just enjoyable all the time? I don't know. For me, it's effort. But it's effort that is worth it so I keep doing it).

Anyway The Anxiety Shut-In Hour is a really great podcast. There have been three episodes so far and I recommend it and I think I would like it A LOT even if I hadn't met Erin on that forum (see, not important. But have a callback regardless).


Friday, June 12, 2015

Can I get a 'woop!' for the boxing imagery?

I can't listen to the newest album from Barenaked Ladies - Silverball - without being me and I don't think I would even want to talk about it while pretending that the last 17 years of me being a fan of the Barenaked Ladies existed.

The Barenaked Ladies released Stunt in 1998 which was certainly the best year of my life up until that point. But it's possible I didn't actually hear it until 1999 which was definitely much worse. An unprecedented alignment between me being sure I liked something and me being sure that amongst society and my peers that it was okay for me to like that thing meant I concentrated a lot of liking into the Barenaked Ladies.

I'm a little bit worse for wear
Got a little bit more grey hair
I'm not gonna be the next big thing
But I'm getting fitted for a new brass ring

Then they released Maroon in 2000 which was the year I thought I was having a mental breakdown but didn't say that to anyone because I figured that they'd tell me I was overreacting and that would be belittling to people who were actually having mental breakdowns and that years later I would look back on that time and realise that it wasn't that bad and that I was overreacting and wasn't having a mental breakdown at all because I was a teenager and didn't have to deal with all of the normal stressors of adulthood and I was overreacting to my own overreacting. But mostly I didn't think I could be having a mental breakdown because I couldn't imagine any way that my life could possibly ever get any better than it was right then and was sure that it was on a downhill slide forever.

I've been dunked, I've been kicked around
Now I'm ready for the big rebound
I know you can't win them all
But I'm swingin' like Pitt gettin' hits in Moneyball

A decade and a half later I am pretty sure that I did, in fact, have a mental breakdown that year.

Anyway.

It's difficult to listen to any newer Barenaked Ladies album and not feel some combination of two things.

1. Disappointment that there is no way that this album could possibly mean as much to me as Stunt or Maroon and the reality that it is unlikely that I will ever love an album as much as I loved them

2. Relief and happiness that I don't need this album as badly as I needed those.

Get back, get back up
You gotta get back, get back up
You got a whole stadium on their feet
It's not about a victory or defeat
See you gotta get back, get back up
You gotta get back, get back up


Sunday, March 8, 2015

The Placement of Catan

My buddy Anna posted about the Settlers of Catan and I wrote a long comment about my strategies for placing and playing the game but it's too long to be accepted as a comment! So I'm posting it here instead. So probably read her post first!

My strategy for placement depends on when I am placing.

For FIRST placement

1. Placing first I strongly consider placing on a spot that has the highest frequency aggregate. If you play on a board which indicates relative frequency with dots on the tokens you can just count the number of dots and place on a space with the most dots. An exception to this is if that gives me double of one resource and I may sacrifice a dot or two for three different resources rather than doubling up on one.

Another exception would be if one resource is really imbalanced with one good number and two or three really bad numbers. But placing first I would only do that if I get a good frequency on the other numbers.

Relative frequency is the most important factor when placing first because you're second placement is going to be very very restricted and you can't rely on having a good range of resources - go for the numbers because you might need to rely on trading.

Don't worry about where you point your road - everyone's going to muck your plans up anyway. If you're unsure, build a road toward the sea.

2. Placing second is similar to placing first but the first player's placement makes a difference to where you play even if you don't think the first player took the "best" spot.

As you can only place a settlement two vertices away from an existing settlement placing directly opposite another player locks out quite a lot of the board. As there are still FOUR settlements to be placed before you place your second settlement you probably want to make sure you place "on grid" if possible. That way you increase your choices with your second placement.

A major exception to this is if the first player has placed on a rare resource (say one brick has an 8 and the other two bricks are a 2 and a 12. You need to get on that 8 and if you can ensure only two of you are on that 8 you make that resource even more rare and valuable).

But generally, follow rules for placement as the first player but all things being equal try and place on grid.

Don't worry about where you point your road - everyone's going to muck your plans up anyway. If you're unsure, build a road toward the sea.

3. Placing third is, I think, the worst position to be in. But if you're playing with someone who you've played with a lot you may be able to guess where player 4 will place their settlements and work around that (as 4th player my settlements are VERY predictable so someone who plays 3rd player against me might have an advantage for placement because they will be able to guess what I'll do).

As there are only two settlements that will be placed before you place your second settlement it's worth considering what you want from your second settlement. Take a look at the resource combinations on the board - sometimes there will be a LOT of placements that give someone both wheat and sheep, or both wood and ore. If you look at the board and you can see that unless you're very unlucky you'll be able to pick up a wheat/sheep spot on your second placement I think it's worth taking that brick/ore/wood spot even if it's not the highest-frequency spot left.

You can't often predict exactly where your second settlement will go but by looking at the board you should be able to tell what sorts of spaces will be left for you. Try and make sure you can cover most (if not all) resources and I'd even consider placing on a space with a 3 or an 11 (which aren't very frequent numbers) if you think you'll be able to get a full spread on your second placement.

4. Placing fourth is by far my favourite because I heavily favour resource diversity and a large spread of numbers.

If I can place so that I cover all resources and don't double up on any numbers I will do that above almost anything. Of course there are always exceptions and occasionally that isn't possible. In which case my strategy resembles that of placing my second placement as third player.

Don't worry about where you point your road - everyone's going to muck your plans up anyway. If you're unsure, build a road toward the sea.

3. If you placed your first settlement well and fourth player didn't do anything super weird or out there you should be able to take, if not the space you wanted, at least something resembling that space. If you can't cover all the resources you need to consider your resource combinations. You can't use brick without wood and vice versa. Ore requires wheat. Your start game will be pretty crippled if you can't build settlements unassisted but development cards can get you there so if you can't cover brick/wood/wheat/sheep then make sure you have wheat/sheep/ore. If you can't build either of those things on your own then you'll be relying on trading which makes things difficult.

Strategically placing off grid at this point can severely lock up the board. That may be a good or bad thing.

If you can't cover even those resources consider a port for one of the resources you have plenty of!

If you can place your road toward a resource you didn't pick up, go for it. Or you know, build a road to the sea.

2 & 1 Placing your second settlement as second or first player is pretty much the same as third player only you're more restricted in your choices. Try and cover as many resources and numbers as possible or grab a port if you've got something in abundance. Again make sure you can build either settlements or development cards without having to trade with other players.

--

Placement is important and I enjoy introducing new people to the game just so that I can talk to them about where they could place and what benefits and downsides each spot or combination would have (I consider it a personal achievement if a player I coached in starting positions beats me at the game). But I've seen games where terrible starting placements won and sometimes with what I consider to be a "Perfect" starting placement I still don't do well.

Once you've placed that part is done but the game hasn't even started yet! My strategy for playing the game is very simple. It is basically: don't do anything unless it will give you at least one point.

A. Don't trade with another player unless you can do something that gives you a point. Can't build a settlement or a city on your turn with that trade? Don't do it. Just don't. Assume that whenever you trade with another player they will be able to use whatever you trade them to add a point to their score.

B. Don't use a development card unless it gives you at least one point. (Exception: soldier. Use a soldier whenever you're being robbed). Save the monopoly and the year of plenty cards until you can use them to build either a city or a GOOD settlement (one that is actually increasing your ability to bring in resources). Use a monopoly or a year of plenty AS SOON AS doing so will build you a city. If you're holding a monopoly card keep a rough track of how many resources of a certain type you're looking for are out there and use it when that will give you a city. Sure maybe it would have been "better" to save the monopoly until it gave you 10 wood... but if two wheat now will give you a city I say go for that. Sometimes you can get two points out of a monopoly if a couple of big numbers have been rolled and you have a port for that resource or something. Take that opportunity if it comes but don't hold out for it.

In general treat development cards as roughly worth one point each for both the purposes of buying them and for estimating how well other players are doing. Soldiers and road building will often be used without granting the player a point immediately but the benefits of those cards (and the ability for a well used monopoly to give someone two points if used well) mean that 1 card = 1 point is a good estimate.

Sunday, January 25, 2015

HabitRPG & Ovia

I've always had a lot of trouble keeping up with routines. It's like a bounce between doing something CONSTANTLY to getting bored and stopping entirely. I can do something consistently for about two weeks... and then I miss a day or get distracted and suddenly it's four months later and I never actually finished that liptember series did I?

I'm not a big one for New Years "resolutions" but I find the end and beginning of a year is as good a time as any to think about what I want from my life and what different things I could focus on to make it more awesome.

I decided that my theme for this year would be diligence. My High School's motto (when I was there - it has changed now) was "Excellence. Initiative. Diligence" and I recognised even when I started there in year seven that diligence was a thing I lacked.

The trouble was, I didn't have enough perseverance or dedication to... acquire any.

But this year I decided that rather than trying to keep up with any one thing (and then getting either distracted or bored) I would try to practice keeping up with things. And it just happened to be the first of January when I signed up for HabitRPG.

I've tried numerous To Do list apps and I've attempted to gamify and/or track many aspects of my life before. I've used Runkeeper and Fitocracy and Duolingo and Superbetter and Epic Win and Patients Like Me and about ten different menstrual tracking apps (which all, without exception, sucked)....

And I've been consistently so terrible with keeping up with any of them that 25 days of HabitRPG feels like an amazing achievement.

I think part of it is the app itself. I've added so many todo items and habits to it that I have easily made it a habit to check in with it multiple times a day and tick things off... and so many that it does take a really really good day for me to do everything on my daily list. But rather than seeing a missed day as a failure that nukes my streak, the things I don't do as regularly change colour to encourage me to prioritise them - and missing something the app knows I'm already "good" at incurs much less of a punishment than missing something I'm already neglecting. I've also already used the "Inn" functionality (where it freezes all of your tasks and status) when I went away for a weekend recently

It feels like a really good fit for practising my diligence! I'm keeping up with SO many things this year including duolingo and medication and vitamins and meditating and housework and laundry!

And someone on the internets recommended Ovia to me as a cycle tracking app which DOESN'T ACTUALLY SUCK and I am pretty excited about that too!